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Except it was so fast and compatible that Apple never bothered to fully port Mac OS to PPC.
#Glider emulator mac code
In that case 68k code was subject to binary translation to PPC code, much like Rosetta on Intel Macs.
#Glider emulator mac update
Prince of Persia though is old enough that it probably never got a PPC update (I didn't check). Well much like we had Universal binaries which were OS X applications containing both PPC and x86 code, on classic Mac OS we had Fat binaries which were the same thing except 68k and PPC (usually marketed as "accelerated for Power Macintosh", white text in a red starburst oval). How does it work on both Motorola and PowerPC? (i guess it could have been compiled for both or there is some motorola emulator or it doesn't use hardware directly) Together, these allow the Macintosh II emulation to start up much faster.īasilisk II has got too slow music and cutscenes Reply 7 of 18, by filipetolhuizen Two programs that will work nicely, in color, are "Slime Invaders 2.0.7" by Ingemar Ragnemalm and "Glider 4.10" by John Calhoun, which are both listed in the Arcade Games page.īesides adding color, this snapshot also patches out the RAM checking at start up code from the Macintosh II ROM (as is already done for other models), and initializes the PRAM more suitably for a Macintosh II.

The FPU and ASC are still not implemented, which sharply limits what programs will work without crashing (which I may not have made clear enough before). (In fact, you may not see color until selecting it from the "Monitors" control panel.) However, regardless of the chosen color depth, Black and White is also available, and can be selected from the "Monitors" control panel. Color depth is a compile time option, instead of run time option, to help keep Mini vMac simple and small. These options only work with the Macintosh II emulation ('-m II').
#Glider emulator mac 32 bit
"-depth 0" is black and white (the default for now), "-depth 1" is 2 bit color (4 colors), "-depth 2" is 4 bit color (16 colors), "-depth 3" is 8 bit color (256 colors), "-depth 4" is 16 bit color (thousands), and "-depth 5" is 32 bit color (millions). The desired color depth is chosen at compile time, with the "-depth" option in the build system. So far this only works in OS X, with other platforms to be implemented later.

#Glider emulator mac software
*** It is strongly recommended to use this software with a dedicated joystick or R/C controller with a least 4 independent axes *** *** Please Check System Requirements prior to Purchasing ***
